Description
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-Dark-Laws" with fixes. The modified map "MH-Dark-Laws.unr" has been renamed to "MH-Dark-Laws{fix2}.unr".
Fix reasons
Fix1
(I did not find any documentation what fixes were done. --SeriousBarbie)
Fix2
- Map had duplicate Actors
- Lighting was bad (only AmbientBrightness)
About
Fix1
(no documentation available)
Fix2
Contact: SeriousBarbie at googlemail dot com
Filelist: see file "./Help/MH-Dark-Laws{fix2}-filelist.htm"
Changelog
MH-Dark-Laws{fix2}, Release 03 Nov 2016
- removed 48 duplicate Actors
- removed 113 superfluous Brushes with same size, shape and location
- added bot support
- added DropWhenKilled=Class'Botpack.HealthVial' to all DevilFishes
- added DropWhenKilled=Class'Botpack.MedBox' to all Squid
- added DropWhenKilled=Class'Botpack.ut_biorifle' to some Slith
- added DropWhenKilled=Class'Botpack.BioAmmo' to some Slith
- added light emitting SeaWeed
- added Lights
- added AmbientSounds
- added Music and MusicEvents
- added QueenDests
- added some Health items in Queen arena
- aligned some Textures
- aligned/changed size of some Brushes fitting 16 grid
- put the several brushes of the center pillar in the last cave into a compound semisolid brush to get rid of BSP errors
- changed all pillars in the last cave from solid to semisolid to get rid of BSP errors
- added screenshot
- set LevelInfo0.Title from "Unknown" to "Dark Laws"
- set LevelInfo0.Author from "Unknown" to "Unknown/Fix2 by Barbie"
- set LevelInfo0.IdealPlayerCount from "" to "2-4"
- changed Queen0.RangedProjectile from default to Class'Botpack.RocketMk2'
MH-Dark-Laws{fix}, Release (unknown)
(no documentation found